AETURNUM: APOCALYPSE - Narrative Event V

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  • The Arcanist's Tavern

Description

  • Activity, Immersive and Play
  • Tickets from £30.00
  • Over 18
  • Sun, 6th Dec 2026 @ 11:30 - 21:00
  • 11:30 - 21:00

AETURNUM II

APOCALYPSE - NARRATIVE EVENT V

OVERVIEW

Redmoor Citadel serves as the capital of Cardan, a verdant paradise shielded by great walls that have stood since the Collapse. It is a remnant of the world humanity lost, and the hope that someday it might yet be reclaimed. You have journeyed to its inner walls, to hold court with the Sovereign and ensure his forces bolster your own when the time comes to invade Tisis and seal the Worldwound.
It was supposed to be a quiet day of ceremony, a reprieve from the hell that you have carved a path through. You have slain countless horrors to reach these chambers: blood-drunk vampires of the court, daemons born from a plane of whispering obsidian, immortal machines burdened with the maddening gift of precognition. All have fallen and become a part of your tale.
It is a cruel irony that the foe to finally defeat you and cut down your Guildmasters is human. You have trained to face monsters, but your ending comes with the clarity and warmth of one final sunrise.

Aeturnum II: APOCALYPSE is a special, full-day D&D5.5E Narrative Event running from 11:30AM to 9:00PM.

CHARACTER CREATION GUIDE & IMPORTANT INFORMATION

NEW PLAYERS: If you are a new player looking to join Aeturnum, please ensure you have played the REQUIEM PROLOGUE first. Tickets for this event can be found on our website here.

CONTENT WARNINGS: Content warnings for this Narrative Event include: Brainwashing, body horror, burning, dismemberment, drug use, drowning, cannibalism, gore, graphic violence, guns & gun violence, psychological horror, memory loss, mind control, mutilation, substance abuse & addiction, torture, vampirism, non-consensual biting, blood drinking & exsanguination.

LIVE SCENES: Interactive live scenes in this special will contain simulated weaponry and blood. Safety tools and advance warnings for these scenes will be provided on the day.

REFUNDS POLICY: All ticket purchases are final, however we offer flexible ticket exchange options on our Discord. For more information and help joining, you can contact us at sales@alchemygames.uk

INTERMISSIONS: This event will feature regular intermissions to visit our Apothecary upstairs and stock up on adventuring provisions (food).

CODE OF CONDUCT: All players who attend our events must read and agree to our Code of Conduct. By playing at the Arcanist's Tavern you agree to abide by the terms of our Code of Conduct at all times.

CAMPAIGN TONE: Aeturnum II is an immersive and emotionally-driven campaign that tackles a variety of mature themes. We ask that players understand this before joining, respect the tone of the world, and treat each other with empathy and respect at all times. 

Offers

Promotions

Tickets/Times

Ticket Event time Cost
AETURNUM II: Execution Paradox - Table I

APOCALYPSE: NARRATIVE EVENT V

Redmoor Citadel serves as the capital of Cardan, a verdant paradise shielded by great walls that have stood since the Collapse. It is a remnant of the world humanity lost, and the hope that someday it might yet be reclaimed. You have journeyed to its inner walls, to hold court with the Sovereign and ensure his forces bolster your own when the time comes to invade Tisis and seal the Worldwound.

It was supposed to be a quiet day of ceremony, a reprieve from the hell that you have carved a path through. You have slain countless horrors to reach these chambers: blood-drunk vampires of the court, daemons born from a plane of whispering obsidian, immortal machines burdened with the maddening gift of precognition. All have fallen and become a part of your tale.

It is a cruel irony that the foe to finally defeat you and cut down your Guildmasters is human. You have trained to face monsters, but your ending comes with the clarity and warmth of one final sunrise.

Aeturnum II: APOCALYPSE is a special, full-day D&D5.5E Narrative Event running from 11:30AM to 9:00PM.

11:30 - 21:00 £30.00
AETURNUM II: Execution Paradox - Table II

APOCALYPSE: NARRATIVE EVENT V

Redmoor Citadel serves as the capital of Cardan, a verdant paradise shielded by great walls that have stood since the Collapse. It is a remnant of the world humanity lost, and the hope that someday it might yet be reclaimed. You have journeyed to its inner walls, to hold court with the Sovereign and ensure his forces bolster your own when the time comes to invade Tisis and seal the Worldwound.

It was supposed to be a quiet day of ceremony, a reprieve from the hell that you have carved a path through. You have slain countless horrors to reach these chambers: blood-drunk vampires of the court, daemons born from a plane of whispering obsidian, immortal machines burdened with the maddening gift of precognition. All have fallen and become a part of your tale.

It is a cruel irony that the foe to finally defeat you and cut down your Guildmasters is human. You have trained to face monsters, but your ending comes with the clarity and warmth of one final sunrise.

Aeturnum II: APOCALYPSE is a special, full-day D&D5.5E Narrative Event running from 11:30AM to 9:00PM.

11:30 - 21:00 £30.00
AETURNUM II: Execution Paradox - Table III

APOCALYPSE: NARRATIVE EVENT V

Redmoor Citadel serves as the capital of Cardan, a verdant paradise shielded by great walls that have stood since the Collapse. It is a remnant of the world humanity lost, and the hope that someday it might yet be reclaimed. You have journeyed to its inner walls, to hold court with the Sovereign and ensure his forces bolster your own when the time comes to invade Tisis and seal the Worldwound.

It was supposed to be a quiet day of ceremony, a reprieve from the hell that you have carved a path through. You have slain countless horrors to reach these chambers: blood-drunk vampires of the court, daemons born from a plane of whispering obsidian, immortal machines burdened with the maddening gift of precognition. All have fallen and become a part of your tale.

It is a cruel irony that the foe to finally defeat you and cut down your Guildmasters is human. You have trained to face monsters, but your ending comes with the clarity and warmth of one final sunrise.

Aeturnum II: APOCALYPSE is a special, full-day D&D5.5E Narrative Event running from 11:30AM to 9:00PM.

11:30 - 21:00 £30.00
AETURNUM II: Execution Paradox - Table IV

APOCALYPSE: NARRATIVE EVENT V

Redmoor Citadel serves as the capital of Cardan, a verdant paradise shielded by great walls that have stood since the Collapse. It is a remnant of the world humanity lost, and the hope that someday it might yet be reclaimed. You have journeyed to its inner walls, to hold court with the Sovereign and ensure his forces bolster your own when the time comes to invade Tisis and seal the Worldwound.

It was supposed to be a quiet day of ceremony, a reprieve from the hell that you have carved a path through. You have slain countless horrors to reach these chambers: blood-drunk vampires of the court, daemons born from a plane of whispering obsidian, immortal machines burdened with the maddening gift of precognition. All have fallen and become a part of your tale.

It is a cruel irony that the foe to finally defeat you and cut down your Guildmasters is human. You have trained to face monsters, but your ending comes with the clarity and warmth of one final sunrise.

Aeturnum II: APOCALYPSE is a special, full-day D&D5.5E Narrative Event running from 11:30AM to 9:00PM.

11:30 - 21:00 £30.00

Location

Address

87-91, Hackney Road, E2 8FE

Organiser

The Arcanist's Tavern
We are a queer-owned immersive tabletop gaming cafe located in the heart of Shoreditch!

Venue

T&Cs

PLAYER CODE OF CONDUCT: By booking this ticket you agree that you have read and will follow our Code of Conduct. For more info, visit: https://arcaniststavern.uk/code-of-conduct

BOOKING POLICY: I understand that by clicking this box I accept the Arcanist's Tavern Event Booking Policy: I understand that by clicking this box I accept the Arcanist's Tavern Event Booking Policy outlined below:

1 - Refunds Cancellations: If you can no longer attend a session and would like to refund a ticket, please contact us directly via Universe to request a cancellation. Please note that we do not offer refunds for cancellations within 24 hrs of an event. This is because this does not provide us enough time to resell tickets, and can lead to tables being rescheduled or closed due to low attendance.

2 - Code of Conduct: We expect all players to read and abide by our Code of Conduct at all times. This can be found here: https://arcaniststavern.uk/safety. Any breach of our code of conduct will lead to a cautioning or permanent ban from the venue. 

3 - Lateness: For all TTRPG GM Hire events, we suggest arriving half an hour before the ticketed start time. If you arrive more than half an hour later than the ticketed start time, you will not be able to attend the session and may not be refunded. Most of our ticketed events begin at 6:30PM promptly.

4 - Outside Food: Please note that we are an independent business, and do not allow outside food or drink to be consumed on the premises.

5 - Animals: Please note that we do not allow animals to attend any of our ticketed events, partnered or otherwise. This is due to sensory, allergy and trigger issues.

Customer Reviews (0)

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5

Based on 61 customer reviews

  • Written by DUSKVEIL: A Vampire Masquerade Ball customer

    Rating: 5

    •

    VERIFIED

    Visited 2 weeks ago
    Genuinely didn't know what to expect from this event other than a night of dressing up as a vampire and drinking cocktails... But it was so much better than that! The community that The Arcanist's Tavern has built are so kind and accepting welcoming my craziness without a second thought. I'm usually terrified to dance, but the dance teachers were supportive and made all those worries go away - I even went back to dance another time! But one of the major highlights for me was the social deduction game we played. I was expecting we'd get in to groups and do some werewolf or coup or those types of board games about spotting people lying etc. but no, this was a full immersive experience. The organisers crafted a brilliant story and kept everyone's attention throughout. They told us there was a murder of an ancient vampire and even got 6 random people there to role play and act as one of the 6 suspects. Everyone else had to go around questioning them and trying to piece together the story with little dribbles of clues that the organisers left us. I was able to pretend I was a vampire detective and when the suspect was revealed and voted out I felt so validated for putting all the clues together. Genuinely how I want to spend every Halloween or spooky Holiday from now on!
  • Written by DUSKVEIL: A Vampire Masquerade Ball customer

    Rating: 5

    •

    VERIFIED

    Visited 2 weeks ago
    Really fun, excellent activities and it was lovely to see everyone dressed up.
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